Modelled a Leopard 2 a5 in Maya. Pleased with the result :)
So I have started having a play in Houdini. Really enjoy the interface and could see this being my main workhorse in the future. I decided to see if I could make a football. This proved to be a useful way to learn some Houdini basics.
First I made went about making a platonic:
So I decided to start a blog on my site to hopefully get some more feedback on my work. The blog will consist of mainly my 3D work however the occasional photography post will be making an appearance too. Enjoy! :)
The render above is in Quixel. I used Zbrush to create a high poly mesh, then used Xnormal to create the maps below:
Above are the diffuse, metallic, roughness, occlusion and normal maps so far for UE4.